Check Map - [EBPEdit Help Contents]

When your map nears completion, use the File, Check Map utility to scan it for common mistakes.

Note that Check Map does not scan for every possible error.

Among its tasks, Check Map scans the contracts and reports payoffs it deems "out of range" compared to the average. This can help you spot improper payoffs.

"Impossible deliveries at start" looks at each demand on each contract, and counts the number that cannot be performed because the necessary track costs more than the starting cash. The resulting percentage is displayed. Any value over 10% is considered high and should be reduced by modifying your map to reduce build costs.

"Impossible contracts from all starting cities" imagines starting a match at each city on the map, then checks if each contract has at least one build-affordable delivery from that city. If the necessary track cannot be afforded (with starting cash) for any of the 3 demands on the contract, it is counted as impossible. The higher the result of this calculation, the more likely players will need to pitch contracts at the start of the game to find combinations that can be afforded. A reasonable value is 15%. Anything above 30% should be reduced by modifying the contracts such that at least one demand is low cost and "doable" with the map's starting cash.

"Isolated drawings" are map elements, such as a River with no other River dots around it, that are normally invisible but that can add to track build costs. In general, isolated drawings should be removed before the map is released to others. You can remove them manually by individually finding them on the map and clearing the offending drawing attribute (shift+letter while pointing to the problematic dot), or by using the Delete Isolated button to remove all such "orphaned" drawings. To highlight the items on the map, enable Isolated Drawings in the list left of the map.

You can copy Check Map's results to the clipboard (for pasting elsewhere) or leave the window open while you make corrections. If the error is at a particular dot, double click the error message to zoom the map to that location.