What's New - [EBPEdit Help Contents]
Some of the new features introduced with EBPEdit version 2.0.x:
* the Edit Demands window has been redesigned to permit editing of contracts with more than 3 demands
* a fourth field of possible event effects has been added to the Edit Event Info window
* map names can extend to 5 characters in length for versioning purposes, the first three characters are the base name, the extra two are optional version info
* RebuildBridges and RebuildAll can be set to permit players in EBP to have an exclusive turn to rebuild items that were destroyed by an event
* isolated drawings can be found and removed
* the Testing topic has been added to this help
* Copy, Paste, Insert, and Delete buttons have been added to the Edit Event Info window
* a fourth field of possible event effects has been added to the Edit Event Info window
* new event effects, including Government stimulus funds, Windfall profits tax, and Trigger secondary event
* event effects can be limited to the lowest-ranked player (highlight "Player: lowest ranked" in event locations list)
* event effect "Not at opponent track" disallows moving and/or building where a player's track crosses that of an opponent
* improved error checking
* upward compatibility with maps from prior versions
Some of the new features introduced with EBPEdit version 1.7.x:
* a revised Help system displayable via your choice of method: browser, internal or via our new app RGFHelp.exe; you can choose your preferred method via Display Settings
* the new Help system offers full text search
* all displayed content (mileposts, etc.) can be rotated by 90 degrees at a time via the Edit, Rotate 90 menu item; this is handy when changing the orientation of an island map from a vertical to horizontal layout, and vice versa
* new "Excess" event does the opposite of "Shortage" and can cause reduced payoffs
* "Lose 1 contract", "Lose 2 contracts", and "Lose all contracts" event effects
* "Lose onboard loads, no pickups" event effect
* "Engine wrecked, revert to previous model" event effect causes player(s) to change back to their prior locomotive.
* "Take a load" event effect permits player(s) to "steal" a load from the train of an opponent of their choice.
* Events can apply only if the player draws them while discarding contracts, via "Only if: discarding hand"
* Event effects that impact players can be limited to your choice of the drawing player, the non-drawing players, or the top-ranked player.
* support via the load icons file for custom locomotive images you, at your option, supply with your map
* minor cosmetic changes and bug fixes
* upward compatibility with maps from prior versions