Sound - [EBPEdit Help Contents]
EBP can play custom sounds effects that you, at your option, provide with your map. All sound files must be in .WAV format. Simply name the files as shown in the table below, where xxx is the 3-character base name of your map:
....
FILE NAME.... WHEN AUDIBLE IN EBP
XXXmap.wav.... upon loading map
XXXeng1.wav.... upon upgrading to freight
XXXeng2.wav.... upon upgrading to heavy or fast freight
XXXeng3.wav.... upon upgrading to super or ultra freight
XXXdel.wav.... upon delivery of a load
XXXd#.wav.... upon delivery of a load with icon #
XXXev#.wav.... upon occurrence of event #
XXXwin.wav.... upon the local human player's victory
Example: if your map named XYZ has a load type Apples that employs icon #2, assign your Apple delivery sound file a name of XYZd2.wav. To view or change icon numbers, use the Edit, Loads pull-down menu.
EBPEdit does not offer sound file creation or editing tools, instead employ the sound editing program of your choice.