Loads - [EBPEdit Help Contents]

Loads represent commodities that during the game you pick up, transport with your train and deliver where demanded to garner payoffs. Most board games have about 30 different types of loads; EBP allows up to 500.

CREATING LOADS

Choose Edit, Loads to open the Edit Loads window. Assign a unique name to each load.

MAX # AVAILABLE

For most maps, the quantity of each load type is limited; typically, most loads are limited to 3 "chips". This number represents the maximum number of units of that load that can be transported or warehoused at any point in time. When the limit is reached, no more can be picked up until at least one of the extant units of that load type are delivered or discarded.

WAREHOUSING ONLY

Enable the Warehousing Only checkbox for peripatetic load types, that is, loads that are not available in any fixed location but are instead only moved from place to place. The Circus is an example of such a load. Do not create a map with more than one "Warehousing Only" kind of load.

CIRCUS

When a Circus-type load is delivered, it remains in the warehouse of the city to which it is delivered, until later loaded upon a train. You must tell EBP which city, or cities, house the Circus at game start via Initial Warehousing in the Edit City window; failure to do so will leave the Circus unavailable during game play. The Circus is an optional variant that can be enabled by the end user if the map has a Circus-type load. In EBP, the Circus option is found in the Game Options window.

When Circus is enabled by the end user, EBP automatically converts the lowest-valued demand on some contracts to a Circus-type demand. The contracts converted in this manner are the ones with a number that ends in zero, i.e. contract number 10, 20, 30, etc. (though the end user can choose any digit, or multiple digits). EBP sets the default payoff for Circus delivery to 20, though the end user can modify that. For your map, you can recommend a payoff of something other than 20; to do so, in EBPEdit, choose the Edit, Prices and Misc pull-down menu, look for CircusPay=, double click on it, and enter the value you want.

ICON

Icons for your loads are optional. Choose an icon by number or image. If the game user opts to display icons, EBP will overlay them on the map next to cities that supply them, as well as on contracts.

PILGRIMS

EBP handles Pilgrims in a special way. During the game, players can pick up one Pilgrim (at a time) and deliver it to a big city in a different region for a fixed payoff, without the need of a corresponding demand card. "Pilgrims" is the default name for the load. If you wish to call them something else, such as "Commuters", use Edit Prices and Misc to change PilgrimsLoad to the new name; the name must exactly match the name of the desired load.

XSPOT LOADS

The load type(s) that are to be generated via builds to xspot mileposts should be created normally via this Loads window, and then the name(s) of those loads should be specified via the Edit Prices window. On the CAN Canada map, Officials is an xspot load.

WHILE EDITING CITIES

For convenience, you can add new load types while you are adding cities to your map. In the Edit City window, click the Add New Load button.