Status - [EBP Help Contents]
To monitor the status of a game, use the Game Status window (found on the Game pull-down menu, or by pressing F2). You can leave the Game Status window open while a game is in progress.
The Continuous pull-down menu options are described in the Continuous Play topic.
Via the Display pull-down menu in the Game Status window, you can select any of the following displays:
....Cash - graphs the cash holdings of each player over the course of the game
....Net Worth - graphs each player's net worth over the course of a game
....Summary - displays assorted information in numeric form, suitable for printing
....City Deliveries - lists the number of times each city has been a delivered a load
....Load Deliveries - lists the number of times each load type has been a delivered
....AI Stats - shows cumulative statistics for continuous play games
....Max Info - similar to Summary, but with additional information
The data of the text displays can be printed or copied to the clipboard via options on the pull-down menus.
DESCRIPTIONS
Here are descriptions of some of the information the status pages display:
Status/Place - upon completion of the game, this shows the Winner and the finish order of the other players. The finish rank is determined by cash, less a penalty of StartCash * NumberofBigCitiesConnectedFewerThanMinimumNeededToWin
*Speculative - loads delivered that had been onboard when the player received a contract demanding them; such loads are marked with an asterisk in the list of deliveries
Discarded - number of contracts discarded by the player, such as via the Turn, Discard Hand pull-down menu. Each time a player discards all 3 contracts, this value increases by 3. A variant allows players to selectively discard individual contracts.
Game Score - EBP's rating of each player's success in the game. The score is described in the Hall of Fame topic.
Spent/TrackSeg - the average amount spent by the player per segment of track between mileposts
Corridor Avg - the average corridor value of the track built by each player; higher values mean more track in the map's busiest rail corridors
Win% - winning percentage (Wins/Starts)
Dl/S - deliveries per start
Mov/R - distance moved per round
$/Mov - payoffs collected divided by distance moved
$/Rnd - payoffs collected divided by number of rounds
$Bd/S - amount spent building track per start
Rnd/W - number of rounds played per win
Pch/S - number of contracts discarded per start
Fee/S - amount spent on opponent track use fees per start
Csh/S - average cash on hand at game end
Scr/S - average Game Score