Loading a Game - [EBP Help Contents]

You can (re)load a game that was previously saved: from the File menu, choose Open Game. If the game had not been completed, you may resume playing it.

LOCAL vs. ONLINE

Use the pull-down menus to switch between accessing your saved games locally (on your device's hard drive or other storage) or online (cloud storage). To employ online storage you need File Transfer Protocol (FTP) access to an online storage site of your preference. Online storage is useful if you want to access your saved games from any of multiple devices on which you play EBP.

When you choose Switch to Online for the first time, EBP will prompt you to enter FTP specifics: site, username, password, etc.  If you need to know the proper information for your site, contact your FTP service provider. The information you enter is preserved across sessions in a simple encrypted form via the EBP.INI file.  If you leave the password field blank, EBP will not save it into EBP.INI but instead will prompt you to enter it once each session.

As part of the FTP transfer process, EBP employs a temporary file saved in the AutoSave location you specify via the Game Options window.

FROM WEB

If the saved game is stored online but you do not have FTP access, you can load the game directly by entering the full URL, starting with http:// or https://

Similarly, if the .ebz saved game URL is displayed in a browser, you can double-click on it to open it with EBP provided you have told Windows to associate EBP with the .ebz extension.

MISSING MAP

Stored within a saved game is the name of the map on which the game is played. When you load a game that employs an alternate map, EBP will automatically attempt to load that map. If that alternate map cannot be found, you will not be able to load and resume the game. A map's .ebm file must reside in the same folder/subdirectory as your EBP.EXE program.

GAME REPLAY

The currently loaded match can be replayed, that is, re-executed so you can watch it unfold step-by-step, turn-by-turn. Use the Game, Replay pull-down menu. To replay a prior match, simply load it first via the File, Open Game pull-down menu.

Note that during such replay, cash levels displayed for the players or other numerical values may be off by small amounts. Player builds and moves are animated by milepost; for faster replay, uncheck Animate. If the Game Replay window becomes hidden, you can bring it back by clicking the main window's OK (done) button.

At the start of Replay, EBP saves the current match into a file named ~replay~.ebz stored at the AutoSave location; when Replay is complete, EBP reloads the match from this file. Replay is not available for Blitz Play matches.

ERRORS

Error messages while opening a saved game are usually related to disk errors, or problems with the AutoSave directory you have chosen via File, Game Options. For example, error 105 can occur if the AutoSave directory is full, corrupted, or contains leftover .ebg files.