Status - [EBP Help Contents]

To monitor the status of a game, use the Game Status window (found on the Game pull-down menu, or by pressing F2). You can leave the Game Status window open while a game is in progress.

The Continuous pull-down menu options are described in the Continuous Play topic.

Via the Display pull-down menu in the Game Status window, you can select any of the following displays:

....Cash - graphs the cash holdings of each player over the course of the game

....Net Worth - graphs each player's net worth over the course of a game

....Summary - displays assorted information in numeric form, suitable for printing

....City Deliveries - lists the number of times each city has been a delivered a load

....Load Deliveries - lists the number of times each load type has been a delivered

....AI Stats - shows cumulative statistics for continuous play games

....Max Info - similar to Summary, but with additional information

The data of the text displays can be printed or copied to the clipboard via options on the pull-down menus.

DESCRIPTIONS

Here are descriptions of some of the information the status pages display:

Status/Place - upon completion of the game, this shows the Winner and the finish order of the other players. The finish rank is determined by cash, less a penalty of StartCash * NumberofBigCitiesConnectedFewerThanMinimumNeededToWin

*Speculative - loads delivered that had been onboard when the player received a contract demanding them; such loads are marked with an asterisk in the list of deliveries

Discarded - number of contracts discarded by the player, such as via the Turn, Discard Hand pull-down menu. Each time a player discards all 3 contracts, this value increases by 3. A variant allows players to selectively discard individual contracts.

Game Score - EBP's rating of each player's success in the game. The score is described in the Hall of Fame topic.

Spent/TrackSeg - the average amount spent by the player per segment of track between mileposts

Corridor Avg - the average corridor value of the track built by each player; higher values mean more track in the map's busiest rail corridors

Win% - winning percentage (Wins/Starts)

Dl/S - deliveries per start

Mov/R - distance moved per round

$/Mov - payoffs collected divided by distance moved

$/Rnd - payoffs collected divided by number of rounds

$Bd/S - amount spent building track per start

Rnd/W - number of rounds played per win

Pch/S - number of contracts discarded per start

Fee/S - amount spent on opponent track use fees per start

Csh/S - average cash on hand at game end

Scr/S - average Game Score